guilty gear strive sol matchupscan guava leaves cause abortion

Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . More than other characters at least. Despite what the animation implies, it can hit certain crouching opponents. Sol has tricky special moves which help him get in, and a suite of normals which . As Ram, you might have to rely on faster normals to avoid his spin, but. Counter Hit state during recovery until landing. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Hard knockdown on ground hit or Counter Hit. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Nago starts to out range even your normals once he starts getting into higher blood levels. Giovanna | Guilty Gear Wiki | Fandom Cannot be special canceled from any move. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Laskeese 2 yr. ago. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Here's A Guilty Gear Strive Tier List You Can Refer To For The First Day diff. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. May's Guilty Gear Strive tier match ups. Test 6P is juiced so if Ram gets 6P happy just slap them. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Level which makes it useful to use after a 2D knockdown. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. As said earlier, you don't really wanna RPS with Goldlewis. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs 236S has a use in this matchup. Sol does an uppercut followed by a fiery straight punch. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Can gatling from 5K, 2K, or c.S for a mix-up. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Guilty Gear Strive Tier List: Best Characters - Dot Esports Slow but high reward anti-air that mainly sees use as combo filler. Slight ground bounce on hit, hard knockdown upon landing. In general, use low-commit moves like your K and P buttons. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Furthermore, 6P special cancels on block which will let you start running your pressure. Competent neutral and approach tools that get even stronger with meter. Data in [] represents values on Clean Hit (All versions). Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. GGST - Zato-1 Matchups - Dustloop Wiki She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Privileged 3 frame normal that does it all. Also links into 2K against crouching opponents, even at max range. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Either way, the opponent will be pushed away. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. His damage is good but not great. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers I have no plans to increase the sample size or make new ones for future patches. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Character | Guilty Gear -strive- | Arc System Works The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Will force a Wall Break if the opponent touches the corner. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Potemkin is arguably the game's best grappler archetype; he hits really hard but is obviously slow against the majority of the cast, thus needs to rely on footsies, defense, and patience to succeed. In the case of 2H, this is faster than letting the move recover by itself. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. The number of frames for which a move has hitboxes. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Don't take this seriously. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. I literally can't even play the game against Chipp. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. It loses to throws, so try to only use it if the opponent isn't at point blank range. Can throw the opponent either forward or backwards. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. It can clip him which puts him into a stagger state, allowing Ram to get in. Be careful when throwing out this move in neutral, as its range is quite poor. Has much better range than the animation implies, enough to hit from round start. Es la conclusin de la historia de Sol Badguy (A.K.A. Goldlewis player: PROMOTE May and Millia! Business as usual but just make sure you stay aware of Testament being able to use. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground.

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